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WE ARE DOOMED is a twin-stick shooter where you zap polygon baddies with an absurdly overpowered laserbeam.

Dive head-first into the action with reckless ambition, charge the SUPERBEAM, and zap everything out of existence in an instant. Chase high scores or just enjoy the beautiful explosion of geometry, colour and light.

  • Pure arcade action. No cutscenes, storylines, or lengthy tutorials.

  • An overpowered laserbeam weapon, and the more ridiculous SUPERBEAM.

  • Quick to start, and quick to restart for just one more game.

  • Waves mode: 30 waves that range from chill to hyper-intense.

  • Endless mode: An endless barrage of baddies. How many zones can you survive?

  • A beautiful, ambient, and occasionally glitchy soundscape.

One of the best arena shooters ever made

Rob Fearon, We Punch Robots

Your own laser – which is more like a flamethrowers than a laser – elicited so much joy in me that I was rendered speechless for the first few levels

Nicole Kline, Warp Zoned

A perfectly-paced arcade challenge that imprints its own unique style

James Cunningham, Hardcore Gamer (4/5)


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Love the music? Get the WE ARE DOOMED soundtrack.


WE ARE DOOMED is a videogame by

Mobeen Fikree
Design, Code + Graphics

Robby Duguay

Ryan Roth
Sound Design

Halina Heron

Dave Proctor
Producer + Marketing

Yash Kulkarni
Additional Production