Fact Sheet

Release Date

April 14th, 2015

Platforms

PlayStation 4 + PS Vita
Xbox One
Steam

Website

vertexpop.com/wearedoomed

Regular Price

$9.99

Description

Zap polygon baddies with an absurdly overpowered laserbeam in WE ARE DOOMED, the first game from Vertex Pop! Dive head-first into the action with reckless abandon, charge the SUPERBEAM, and blast everything out of existence in an instant. Chase high scores or just enjoy the beautiful explosion of geometry, colour, and light.

History

The idea for WE ARE DOOMED first came to Mobeen after he idly doodled a massive laserbeam weapon in his notebook. He knew that he had to turn it into a videogame, and started honing the controls, look, and enemy behaviours. The game went through a lot of iteration to feel just right, but that initial doodle kept him inspired until the game was complete.

Features

  • Pure arcade action. No cutscenes, storylines, or lengthy tutorials.
  • An overpowered laserbeam weapon, and the more ridiculous SUPERBEAM.
  • Waves mode: 30 waves that range from chill to hyper-intense.
  • Endless mode: An endless barrage of baddies. How many zones can you survive?
  • Quick to start, and quick to restart for “just one more” game.
  • A vibrant world of neon colours, bold shapes, and glitching geometry.
  • A beautiful, chill, and occasionally glitchy soundscape.

Videos

Awards & Recognition

Selected Articles

  • “One of the best arena shooters ever made.”
    – Rob Fearon, We Punch Robots

  • “Your own laser – which is more like a flamethrowers than a laser – elicited so much joy in me that I was rendered speechless for the first few levels.”
    – Nicole Kline, Warp Zoned

  • 4/5 — “A perfectly-paced arcade challenge that imprints its own unique style on the well-used formula.”
    – James Cunningham, Hardcore Gamer

Additional Links

Available on Bandcamp

About Vertex Pop

Vertex Pop is a Toronto-based indie game development studio run by Mobeen Fikree. We create feel-good action games: fun, colourful, and intuitive.

Credits

Mobeen Fikree  Game Design, Code + Graphics

Robby Duguay  Music

Ryan Roth  Sound Design