Zap polygon baddies with an absurdly overpowered laserbeam in WE ARE DOOMED, the first game from Vertex Pop! Dive head-first into the action with reckless abandon, charge the SUPERBEAM, and blast everything out of existence in an instant. Chase high scores or just enjoy the beautiful explosion of geometry, colour, and light.
The idea for WE ARE DOOMED first came to Mobeen after he idly doodled a massive laserbeam weapon in his notebook. He knew that he had to turn it into a videogame, and started honing the controls, look, and enemy behaviours. The game went through a lot of iteration to feel just right, but that initial doodle kept him inspired until the game was complete.
“One of the best arena shooters ever made.”
– Rob Fearon, We Punch Robots
“Your own laser – which is more like a flamethrowers than a laser – elicited so much joy in me that I was rendered speechless for the first few levels.”
– Nicole Kline, Warp Zoned
4/5 — “A perfectly-paced arcade challenge that imprints its own unique style on the well-used formula.”
– James Cunningham, Hardcore Gamer
Available on Bandcamp
Vertex Pop is a Toronto-based indie game development studio run by Mobeen Fikree. We create feel-good action games: fun, colourful, and intuitive.
Mobeen Fikree Game Design, Code + Graphics
Robby Duguay Music
Ryan Roth Sound Design