I’ve spent most of the last two weeks porting We Are Doomed over to the PlayStation 4 and Xbox One. It’s been an absurdly massive task. It was straightforward in some ways, but challenging in many other ways I didn’t even expect. At some point I had a real fear that I’d bitten off far more than I can chew. But I’m happy to say that as of last week, We Are Doomed has been running smoothly on both platforms.

Now to be clear, there’s a lot of work still to come: sound, leaderboards and achievements/trophies, save data, account management, and a whole lot of bug fixes and polish. But I’m over the initial hump. It’s a small victory, but totally worth celebrating.

In terms of the game itself, it’s mostly done. By and large it’s been a fairly smooth process, but there are a few pesky design problems that persist. I’m looking to sort those out and close out on all the major features by early next week.

Onward!