So that was a crazy week!

I spent Thursday on Microsoft Campus demoing We Are Doomed to the press and general public. Microsoft really went the extra mile to make us indie game developers feel welcome and taken care of. It was also fun to talk to the Xbox team.

On Monday I was demoing at SIX. I’ve been attending since the first year (where I debuted Orbit1) and this was definitely the best year yet! The venue was great (both figuratively and literally underground), and we had a particularly strong showing of games. A nice balance of hyper-polished and weird indie games.

The audience turn out was great at both events. I took a more laid back approach to demoing, and just watched how players took to the game without prompting. I was pleased to see that the newly-added tutorial worked really well, and some players even complimented how clear and non-intrusive it was.

The best part of the weekend was talking to the players who came by my booth, especially when they got deep into design criticism. I also met so many cool game developers, all of whom were eager to help out and advise a new full-time indie like myself.

A close second was being able to say that, “We Are Doomed is out now on Windows and Mac, and will be on Xbox One and PlayStation 4 in Early 2015”. If you told me a few years ago that I’d be telling people about my new console videogame… man!