Fact Sheet

Release Date

January 16th, 2020

Platforms

Nintendo Switch
Steam

Website

supercrushko.com

Regular Price

$14.99 / €13.99 / £11.59

Description

Super Crush KO is a fast-paced brawler set in a vibrant, near-future city. Zip up your favourite neon jacket and combo your way through swarms of deadly robots to save your kidnapped kitten and, while you’re at it, save humanity from an AI apocalypse.

Features

  • Lightning-fast gameplay that seamlessly blends run n’ gun action and intense beat-em-up combat
  • Launch, juggle, and shoot waves of robots out of the sky in stylish, easy-to-execute combos
  • Keep your score climbing from enemy to enemy with thunderous ground smashes, high flying aerial attacks, and the devastating Super Beam
  • Blast through a vibrant world inspired by colourful urban cityscapes and pastel skylines
  • Online leaderboards and ranking systems will keep you coming back to S-Rank over 20 challenging levels

Videos

Logo & Icons

Awards & Recognition

Selected Articles

  • “It was incredibly satisfying pulling off some slick combos against the evil robots.”
    GameSpot

  • “Its tone is the polar opposite to a game like Contra, with pastels everywhere and a light, breezy tune for the background music, but its action promises to equal the arcade classics it draws inspiration from except more punchy, less shooty.”
    – James Cunningham, Hardcore Gamer

  • “Super Crush KO is an arena brawler who’s characters and movement are fast and fluid, while also looking really cool.”
    – Sam Dixon, SideQuesting

  • “Super Crush KO has a wonderful art style and gameplay that feels as smooth as it looks.”
    – Chris Compendio, DualShockers

  • “With an absolutely gorgeous hand-drawn design combined with a pastel color-palette, the game is a treat to the eyes.”
    – Nathaniel Smyth, Entertainment Buddha

About Vertex Pop

Vertex Pop is a Toronto-based indie game development studio run by Mobeen Fikree. We create feel-good action games: fun, colourful, and intuitive.

Credits

Mobeen Fikree  Game Designer, Programmer, Level Designer

Gabby DaRienzo  Art Director

Zack Wolfe  Animator, Level Designer

Robby Duguay  Composer, Sound Designer

Dave Proctor  Producer, Writer

Saffron Aurora  Artist, Illustrator